Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Head Modeling with 3dsmax

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(6 Votes)
| 89461 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:

485_tid_step-16.jpg
485_tid_step-17.jpg
4. Now start modeling the ear. With the selected edges, extrude and reposition the vertices.

485_tid_step-18.jpg
485_tid_step-19.jpg
485_tid_step-20.jpg
When you are modelling the ear look for real reference pictures as these will help create a better ear structure.

485_tid_step-21.jpg
485_tid_step-22.jpg
485_tid_step-23.jpg

485_tid_step-24.jpg
485_tid_step-25.jpg
485_tid_step-26.jpg

 


< previous page continued on next page >
 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Maya and mental ray SSS: Part 01

by Jon Tojek
published on 2013-08-26

Keywords: shader, human, skin, jon tojek,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 8535

How to Texture a Head Model in 3ds Max

by Mike Bauer
published on 2013-05-29

Keywords: head, modeling, texturing,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (14)
Comments 0 Views 43127

Character Design: ZBrush to Photoshop Part 1

by Serg Soul
published on 2013-05-02

Keywords: character, head, bust, zbrush,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (5)
Comments 0 Views 17096

Creating Facial Hair with FiberMesh

by Gavin Goulden
published on 2014-06-19

Keywords: ZBrush, FiberMesh, Face, Hair, Beard

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (4)
Comments 0 Views 18381
Readers Comments (Newest on Top)
avatar
Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
Add Your Comment