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Head Modeling with 3dsmax

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Date Added: 9th December 2009
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4. Now start modeling the ear. With the selected edges, extrude and reposition the vertices.

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When you are modelling the ear look for real reference pictures as these will help create a better ear structure.

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Readers Comments (Newest on Top)
avatar
Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
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