Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Head Modeling with 3dsmax

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(8 Votes)
| 96474 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:

Again don't forget to check the model from all viewports.

485_tid_step-8.jpg
485_tid_step-9.jpg
3. Select the neck edges according to the picture and select vertices, then choose weld.

485_tid_step-10.jpg
485_tid_step-11.jpg
485_tid_step-12.jpg
Extrude the edge and reposition vertices.

485_tid_step-13.jpg

485_tid_step-14.jpg
3. Keep going modelling as you see on the screenshots

485_tid_step-15.jpg

 



< previous page continued on next page >

 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Painting Demo: Nibru

by Mike 'Daarken' Lim
published on 2009-11-03

Keywords: character,concept,

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 1 Views 29682

Making Of 'Swamp'

by Jordan Walker
published on 2009-12-09

Keywords: character, creature, monster, scene, swamp,

rating star fullrating star fullrating star fullrating star fullrating star full (7)
Comments 0 Views 90188

Making Of 'Who is That'

by Sean Hong
published on 2010-12-31

Keywords: character, scene, boy, night, teddy,

rating star fullrating star fullrating star fullrating star fullrating star full (4)
Comments 2 Views 28897

Making Of 'Blue'

by Ken Wong
published on 2009-12-09

Keywords: character, woman, face, hair, blue,

rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 0 Views 28884
Readers Comments (Newest on Top)
avatar
Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
Add Your Comment..