Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5 | 6 | 7
Head Modeling with 3dsmax

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star none
(7 Votes)
| 92285 Views
| 1 Comments
| Comments 1
Date Added: 9th December 2009
Software used:
Keywords:
485_tid_son.jpg
This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as I'm assuming that the reader has some basic knowledge of modeling in any 3d software. The method I used here is called edge loop modelling.

Let's begin the modeling process.

485_tid_face-wire.jpg
1. Start with a plane. Select one of the edge. With the edge selected hold down the SHIFT button on your keyboard and move the edge to the right.

485_tid_face-modeling-start.jpg
485_tid_step-1.jpg
We are not modeling from just one viewport, so don't forget to check the model from all viewports.

485_tid_step-2.jpg
485_tid_step-3.jpg
Select the edge according to the picture, then extrude

485_tid_step-4.jpg

2. Extrude the edges in front viewport, move and scale edges so they match the image

485_tid_step-5.jpg
485_tid_step-6.jpg
485_tid_step-7.jpg

 
continued on next page >
 
1 | 2 | 3 | 4 | 5 | 6 | 7
Related Tutorials

Making 'Sleepy'

by Serguei Krikalev
published on 2016-06-07

Keywords: Serguei Krikalev, Maya, character, making of

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 8631

How to Create Head Textures

by Mike Bauer
published on 2013-06-28

Keywords: character, texturing, head,

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (9)
Comments 1 Views 35676

Making Of 'Abraham Lincoln'

by Stanko Stupar
published on 2012-03-07

Keywords: abraham, lincoln, character, caricature, head,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (5)
Comments 1 Views 24158

Creating Facial Hair with FiberMesh

by Gavin Goulden
published on 2014-06-19

Keywords: ZBrush, FiberMesh, Face, Hair, Beard

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (4)
Comments 0 Views 19685
Readers Comments (Newest on Top)
avatar
Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
Add Your Comment