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The warmth of the sun's rays after the rain inspired me to make this scene. I began to draw and collect references for the scene in my mind, and I came out with this sketch (Fig.01).

Fig. 01


As I mentioned above, I collected a lot of reference photos together and started to develop my concept further (Fig.02)

Fig. 02

After each stage of modelling, I added more and more details to the scene (Fig.03 - Fig.05).

Fig. 03

Fig. 04

Fig. 05


I prefer to start with lighting before getting into texturing, because some textures will depend on the environment lighting. So I made experiment with lots of different lighting setups until I came up with one that satisfied me.

After I had studied a lot of atmospheres of "after rain" times, I used vraylight (dome) with HDRI in the texture slot to simulate the environment lighting, and used vraylight (sphere) to simulate the sun lighting and to cast very soft shadows (Fig.06 & Fig.07).

Fig. 06
Fig. 07


This process was the most complex and time consuming part of the project. It took a lot of work and tries to adjust the textures, especially the street texture. Some textures were extracted from high resolution photos of old houses (Fig.08 & Fig.09).

Fig. 08

Fig. 09

I also made a bump map and normal map for the textures; the normal map was done by using the NVIDIA filter for Photoshop (Fig.10).

Fig. 10

continued on next page >

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Readers Comments (Newest on Top)
Mircha on Sun, 24 February 2013 5:10pm
Bravo ! great work !
Mediux on Mon, 26 November 2012 12:57am
Great and clever work and of course brilliant output. I am jealous and I admire your extra work putting this workflow images. Good luck!
Ramolo on Mon, 15 October 2012 7:38pm
Thank you so much! Amazing work! Detailed and it will help me a lot to archive realistics results in my works. I like rainy days!!
Oliver L-W on Tue, 26 June 2012 1:13pm
Hey Esam, very concise and detailed tutorial showing how you came to create this scene, i approve! its always great seeing the variety of ways artists use different tools and methods to create the final product, and im going to be using a few little methods ive seen here in some of my upcoming projects! Keep it up and i look forward to seeing more!
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