Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'After The Rain'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(28 Votes)
| 195732 Views
| 4 Comments
| Comments 4
Date Added: 20th July 2009
Software used:
Keywords:

After that, I added the fog layer with "Linear dodge" and 53% transparency (Fig.31).

468_tid_img32.jpg
Fig. 31

At this point I'd reached the DOF process, so I made Gaussian blur to the DOF pass with a very small value (Fig.32).

468_tid_img33.jpg
Fig. 32

To achieve the DOF blur, I used the colour select tool and selected the white parts in DOF pass, copied the selected part from the main image and used Lens Blur with a definite value. I repeated this part for each different area in the DOF pass; the darker the area, the less blur it has (Fig.33).

468_tid_img34.jpg
Fig. 33

After that I wanted to add some glow to the sky, so I selected the white parts in the image, copied them to a new layer and give them some Gaussian blur (Fig.34 & Fig.35).

468_tid_img35.jpg
Fig. 34

468_tid_img36.jpg
Fig. 35

Then I added more dirt to the closer parts of street, to give them more darkness and variation in the texture (Fig.36) .

468_tid_img37.jpg
Fig. 36



Then chromatic aberration was added and some parts were retouched (Fig.37).

468_tid_img38.jpg
Fig. 37

Finally, I increased the sky glow and added birds and a walking man in the distance. Then I was done (Fig.38)!

468_tid_img39.jpg
Fig. 38


< previous page
 
1 | 2 | 3 | 4
Related Tutorials

Lighting La Ruelle - Chapter 1: Fog/Mist at Nighttime

by Andrew Finch
published on 2013-03-05

Keywords: scene, street, arch, fog, mist,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (13)
Comments 0 Views 179046

Lighting & Rendering in 3dsmax using mental ray - Interior

by Nabil Chequieq
published on 2012-07-16

Keywords: scene, house, room, interior,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (25)
Comments 9 Views 240962

The making of 'Canon Reflex Zoom 8-2'

by Paul H. Paulino
published on 2015-09-16

Keywords: Paul Paulino, Think Tank Training Center, Maya, tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (22)
Comments 1 Views 10169

UDK Terrain Texturing

by Ultramedia
published on 2011-01-25

Keywords: texturing, terrain, video,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (12)
Comments 2 Views 5275
Readers Comments (Newest on Top)
avatar
Mircha on Sun, 24 February 2013 5:10pm
Bravo ! great work !
avatar
Mediux on Mon, 26 November 2012 12:57am
Great and clever work and of course brilliant output. I am jealous and I admire your extra work putting this workflow images. Good luck!
avatar
Ramolo on Mon, 15 October 2012 7:38pm
Thank you so much! Amazing work! Detailed and it will help me a lot to archive realistics results in my works. I like rainy days!!
avatar
Oliver L-W on Tue, 26 June 2012 1:13pm
Hey Esam, very concise and detailed tutorial showing how you came to create this scene, i approve! its always great seeing the variety of ways artists use different tools and methods to create the final product, and im going to be using a few little methods ive seen here in some of my upcoming projects! Keep it up and i look forward to seeing more!
Add Your Comment