In this step, I'm showing you a sequence detailing my method of blocking in and refining the main character, which is actually developed together with the background painting in order to keep everything leveled.
The main figure is blocked in first, then using only large brushes, defining the major shadow and light areas. After a few runs on top of the sketchy figure, I go into further detail, and start to create the face features, the hair strands and the outfit.
I had a lot of trouble deciding what kind of monster the babysitter would be. I knew he had to be cute enough, though, so he wouldn't look like he is going to eat the little girl once she is off the drum show.
So I made this combination of a sabre tooth, a dragon (wings) and , well, a teddy bear.
Here is a very rough sketch I made on a piece of paper, before he was digitized .
Here are the textures used in the painting- from the 3DTotal Total Textures v2 R2
And this is the result - about 20 hours of work total.
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