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Making of 'Instantaneous Eternal'

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Date Added: 9th December 2009
Software used:
We then created more details for the model. We hoped for the final work to show extraordinary detail (Fig.07).

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Fig. 07

We created an exquisite belt, buttons and armour. Carefully, we sculpted the pleats in the robe with ZBrush (Fig.08).

447_tid_8.jpg
Fig. 08

We then divided the UV for the model. It was a very complicated task for such character. Fortunately, we found Unfold3d which divided the UV automatically - and fast. We classified the UVs. Each object ID was in token of a UV set, taken into Unfold separately (Fig.09).

447_tid_9.jpg
Fig. 09

This image shows how Unfold divided the UVs automatically. After UVs were divided correctly, we baked the lightmap using Vray. We used Lightmap instead of UVTemplate because Lightmap can show a better and more old-fashioned appearance. We also created a Dirtmap with the plug-ins in Max (Fig.10).

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Fig. 10


After baking, we were then able to see the details of the model through the Self-Illumination material in Max (Fig.11).

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Fig. 11



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Readers Comments (Newest on Top)
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114 on Sun, 04 August 2013 10:07am
good model
avatar
Alex on Wed, 15 August 2012 12:24pm
Very nice! I'm actually looking into buying myself a set of armor for LARPs and I would like to give the armorer this 3D model so he can be inspired from it. Is it possible to have an easy-to-use model ?
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