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Specular Map:

445_tid_image114.jpg

Positioning and posing the spider

Move and rotate the spider to the branch, and rotate the legs one by one to the branch in Polygon mode. Then create as many kinds of base meshes of fur as many you'd like to vary on the model. Disable the branch, select the spider mesh, and paint the fur on appropriate parts of it. Set a material for the fur too.

furmesh:

445_tid_image116.jpg
Meshpainting:

445_tid_image118.jpg
Meshpainted Spider:

445_tid_image120.jpg

Camera and Rendering settings

Set the camera to the appropriate distance, enable Autofocus (Shader Tree/Camera/Properties/Autofocus), then set the value of F-Stop (Shader Tree/Camera/Properties/F-Stop) that we use for parametering the amount of DoF.

445_tid_image122=.jpg
Set twolightsources, one stronger from the back of the spider, and a weaker one fromthe opposite direction.

445_tid_image124.jpg

Light1material:

445_tid_image126=.jpg




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Readers Comments (Newest on Top)
avatar
Vince on Tue, 26 January 2016 7:03pm
Where did the reference images come from? I would like to use them to create my own model.
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