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set Effect toDisplacement, Low Value to 50 andHigh Value to 50 under image map properties.

445_tid_image100=.jpg
Diffuse Amount (Cavity/Ambient Occlusion map):

Set the Cavity map: add the cavity map using the method described above, except you have to set Effect to Diffuse Amount (this map gives the model more feel of depth)

445_tid_image102.jpg
The SpiderMaterial settings:

445_tid_image104=.jpg
445_tid_image105=.jpg

Creating the branch

Use a simple cylinder to form the branch model and use Image Ink for the texturing.

445_tid_image108.jpg
Branch Tetures: Diffuse Map

445_tid_image110.jpg
BumpMap:

445_tid_image112.jpg




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Readers Comments (Newest on Top)
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Vince on Tue, 26 January 2016 7:03pm
Where did the reference images come from? I would like to use them to create my own model.
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