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Specular Amount: use the grayscale version of the diffuse map as a base. Using the paintbrush paint the appropriate parts lighter or darker according to the greasy-looking surface of the opisthosoma's skin and the chitinous legs.

445_tid_image086.jpg
SubsurfceAmount: paint this map for the material's subsurface effect.

445_tid_image088.jpg
SubsurfaceColor: paint this map for the coloring of the subsurfaceeffect.

445_tid_image090.jpg
TransparencyAmount: paint this map for the slightly transparent legs andcephalothorax.

445_tid_image092.jpg
ReflectionColor: paint this map for the blue colored light reflections of the dark shadesof the spider's skin.

445_tid_image094.jpg

Texture Maps from Zbrush

DisplacementMap:

445_tid_image096.jpg

Add the DispMaps to the material on the ShaderTree panel (Shader Tree Tab/Add Layer/Image Map),

445_tid_image098.jpg




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Readers Comments (Newest on Top)
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Vince on Tue, 26 January 2016 7:03pm
Where did the reference images come from? I would like to use them to create my own model.
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