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Light2material:

445_tid_image128=.jpg

Set two render outputs inthe Shader Tree, one of them should be the Alpha, and the other should be theFinal Color Output. Under Renderproperties set the frames's size,enable Depth of Field and start the rendering process(F9).

445_tid_image130=.jpg
445_tid_image131=.jpg
445_tid_image133=.jpg
Save the rendered image in tiff or psd format (Render Frame/ Save Image).

Compositing with Photoshop

Using the saved Alpha output mask out the Final Color output and paste the background behind.

445_tid_image135.jpg

The Final Image:

445_tid_image137.jpg
To see more by Zoltan Korcsok, check out Photoshop for 3D Artists



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Readers Comments (Newest on Top)
avatar
Vince on Tue, 26 January 2016 7:03pm
Where did the reference images come from? I would like to use them to create my own model.
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