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Making Of 'A Mazda CX-9'

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Date Added: 9th December 2009
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433_tid_Fig14a.jpg
Fig. 14

433_tid_Fig14b.jpg
Fig. 15

433_tid_Fig15.jpg
Fig. 16

433_tid_Fig16.jpg
Fig. 17


Exterior Lighting Setup

In this project I used HDRI for lighting. When you load your HDRI map, a window opens. I always move the White Points in that way, so that most of the main light source (in this case the sun) is purple. I paste this value into the RGB level output of the bitmap channel where the HDRI map is loaded (Fig 18-19). As you can see, I put an HDRI in the skylight and in the reflection environment slot. As you might also have noticed, when I used HDRI I always use the bitmap map, not the Vrayhdri map. This is because I have much more control over the HDRI. For example, with the RGB offset I can easily chance the contrast of the HDRI (Fig.20). The next step is where I rotate the HDRI map so that the main light is coming from the front. The preview what you see in the material editor is that which is opposite your model (Fig.21).

433_tid_Fig17.jpg
Fig. 18

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Fig. 19

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Fig. 20





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Readers Comments (Newest on Top)
avatar
Esteban on Tue, 10 December 2013 11:37pm
Hey, thanks a bunch for sharing your studio lighting setup. I'm working on a couple of renders here and your setup is pretty solid
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