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Making Of 'Old Toy'

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Date Added: 9th December 2009
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430_tid_05_OldToy_texturing.jpg
Fig. 07

Lighting

For the lighting I used standard Maya lights.  I didn't use Global Illumination and Final Gather.  I also made other supporting objects for the scene; a tree used for a shadow, and there was also a white plane placed above in order to create the reflections on the wires and in the frog's glasses. (Fig.08)

430_tid_06_OldToy_LightsSetup.jpg
Fig. 08

For some haze in the air I made another scene with one light source.  I used partiVolume and partiVolumePhoton mental ray shaders, which I connected to a container cube material and to a physical light (09, 10 & 11).

430_tid_08_OldToy_ShadowsReflectionsSetup.jpg
Fig. 09


430_tid_09_OldToy_VolLightNetwork.jpg
Fig. 10

430_tid_10_OldToy_VolLightSetup.jpg
Fig. 11





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