Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making Of 'Old Toy'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(5 Votes)
| 55916 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
Keywords:
430_tid_OldToy_Framed_1600.jpg
Hi, my name is Daniil Alikov (aka Neutrino) and I'm busy as a Texture Artist working on 3D feature cartoons.  My profession is my hobby and I'm very happy about this.
In my 'Old Toy' artwork, I wanted to create a warm atmosphere of a summer household evening, when the sunset hits through the window and there is an invisible haze in the air.  The lonely toy is hanging on the nail and feeling forsaken and unhappy.  This gives some sadness and drama to the picture.

Modelling

I used polygon modelling for the creation of the scene.  This process is always the most fun for me!  I tried to keep only quads in my wire frame - sometimes this makes the process similar to solving a puzzle...  But anyway, it's exciting! (Fig.01)

430_tid_00_OldToy_modeling.jpg
Fig. 01

UV Mapping

UV-mapping is quite a meditative and laborious process which some people don't like, but me?  Well, I really love to do it!  I simply looked carefully for any stretches, overlapping, and I mirror-flipped UV shells to fix them.  I also tried wherever possible to hide all seams. (Fig.02)

430_tid_02_OldToy_UVmaping.jpg
Fig. 02

Rigging

I needed to pose my character, so I created a very simple setup for this guy in order to make him more "alive".  I didn't use any Kinematics or Constraints; I just applied the skeleton as a deformer.  I attached the geometry to the bones using the Smooth Bind method, and I distributed the weights of the joints using the Paint Skin Weights Tool. (Fig.03)

430_tid_01_OldToy_rigging.jpg
Fig. 03


Texturing

Usually, for creating my textures, I use references from Internet, and from my own private library of photographs and textures.  I also often hand paint them.
In this picture I made colour textures in Photoshop, and partly in Bodypaint.  For creating the bump and displacement maps I used ZBrush, and then I combined and finished them in Photoshop.(Fig.04)

430_tid_03_OldToy_Zbrushing.jpg
Fig. 04

On the "Old Toy" itself there are a lot of various fabric textures, and I gained helpful experience by creating them all. Accurate UV-mapping was very appropriate here because any stretching of the fine detailed texture, especially of the fabric texture, is immediately visible! (Fig.05)

430_tid_04_OldToy_textures.jpg
Fig. 05

The fragments of the wallpaper texture were outlined in CorelDraw.  I then gathered them into a seamless pattern in Photoshop.  Layers of dirt and decay were then added to age the wallpaper. (Fig.06 & 07)

430_tid_04a_OldToy_wallpaperMake.jpg
Fig. 06



continued on next page >

 
1 | 2 | 3
Related Tutorials

Morph, Sculpt & Create 3D Characters with Reallusion Character Creator & ZBrush

by M. D. McCallum
published on 2016-04-07

Keywords: iClone 6, 3DXchange 6, Character Creator 1.4, ZBrush, iClone

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (10)
Comments 0 Views 2150

Create a subterranean man

by Chase Toole
published on 2015-12-08

Keywords: character, subterranean, man, chase toole,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 1 Views 6504

Create believable fabric folds in ZBrush

by Gavin Goulden
published on 2014-05-22

Keywords: ZBrush, Material, Fabric, Folds, Tip

Go to tutorial
rating star fullrating star fullrating star halfrating star nonerating star none (19)
Comments 1 Views 38924

3DTotal's Futuristic Soldiers Chapter 1

by Svetlin Velinov
published on 2013-01-23

Keywords: character, soldier, futuristic,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (7)
Comments 0 Views 98793
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment