Making Of 'Ready to Fly'
Step 1
I started with a sketch of a bird which had the character base of a kite silhouette (Fig.01). The main tip of this exercise was in focusing upon a strong pose of a bird (Fig.02).
Step 2
After achieving a satisfying sketch, I moved on to work on the modelling. All of the modelling was made using polygons, based on simple shapes, like spheres, pipes, helixes and cubes. I started to make the head using a cube shape (Fig.03) and designed the silhouette by extruding faces (Fig.04).
After that I arranged the vertices to look like a kite head (Fig.05-07). I put elements for the structure of the head builder from pipe extrude and created a helix. From that point, I then made the mechanism of the head.
The body has a clear shape of a bird made from a cube shape with some splits, and at the end I made some Booleans to obtain the desired shape (Fig.08-09).
Step 3
The next step was to create the wing and make it look like a functional one (Fig.10). This was built using the extrude face of a cube and then I added some additional mechanical support, like some joins. The rest of the body was build using the same technique that I used to create the head and I combined all of the small mechanical parts with the large shapes (Fig.11). The texturing part was not so complicated because I used procedural textures.
Final Touches
For the lighting I use two directional lights and for the ground I used Paintfx for the grass (Fig.12). I rendered one layer in Maya, one layer in Mentalray and a different one for the grass (Fig.13). For the background I used a matte painting with clouds and some land. Finally, the composition was made in Photoshop.
Thank you very much for reading this making of. I hope you will find it useful and learn from it.
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