Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making Of 'Story of Time 1981'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(14 Votes)
| Comments 0
Date Added: 9th December 2009
Software used:
This work was created to commemorate my childhood; the inspiration was from my living environment. Although many years have passed since I was a child, the images are still deeply engraved in my mind.
At the beginning, I just painted a very simple sketch for the concept, and then in 3D software I created the initial layout of the scene. In order to grasp the overall ambience better, I made a simple lighting setup with only the basic models in the scene (Fig01-02).

Fig. 01
Fig. 02

This made it more targeted when adjusting model shapes, details and the layout of the scene (Fig03 - final model).

Fig. 03

In this project, almost all of the textures used were from 3DTotal Textures Volumes 1, 5 and 6 R2 (Upgrade) DVDs, which are great texture libraries with the perfect textures for this kind of work. Nevertheless, I still had to adjust some of the colours and textures and add some extra details along with some of my own photos. Some parts of objects required special textures, and sometimes a mixture of textures (Fig04 - 06); some were painted in BodyPaint 3D (Fig07).

Fig. 04

Fig. 05

Fig. 06
Fig. 07

I used VRay Shader for its speed and stability. Many of the objects needed to be aged, and so I used the pictures to control the intensity of reflection to achieve the effect of aging on the reflected material, which was worn and dusty (Fig08 - 09). The desktop needed to appear to be greasy, so I used the interpolation glossy reflection of VrayMtl because this was the best and proper way to perform this action (Fig10).

Fig. 08

Fig. 09

Fig. 10

I use two VRay lights in the final lighting for the scene: a sphere VRay light was used for the main light, and a plane light was used to simulate the light from the windows (Fig11 - 12).

Fig. 11
Fig. 12

continued on next page >

1 | 2
Related Tutorials

Unreal Engine Part 12: Using the matinee tool

by Rob Redman
published on 2016-04-14

Keywords: Unreal, Engine, Game, first person, level, map, trigger, audio, sound, cut scene, matinee

rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 3167

Paint Interesting Perspectives

by Aekkarat Sumutchaya
published on 2016-02-01

Keywords: Character, Photoshop, scene, perspective

rating star fullrating star fullrating star fullrating star fullrating star half (3)
Comments 0 Views 6065


by GV Prashanth
published on 2013-12-18

Keywords: Tutorial, Making of, Old, Man, Character, Maya, V-Ray, ZBrush, Photoshop, Lightroom

rating star fullrating star fullrating star fullrating star fullrating star half (12)
Comments 1 Views 101676

Lighting & Rendering in 3dsmax using mental ray - Interior

by Nabil Chequieq
published on 2012-07-16

Keywords: scene, house, room, interior,

rating star fullrating star fullrating star fullrating star fullrating star none (26)
Comments 9 Views 245204
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment..