Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Swamp'

| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(7 Votes)
| 88676 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009

To make the monster feel like it was a part of the environment I created a lot of dripping and connecting spline textures. The diffuse maps were simply grasses and grime overlaid on top of each other.  Their displacement and opacity maps were hand painted in Photoshop.

408_tid_fig05.jpg
Fig. 05

Lighting & Rendering

When creating an image like this I usually create 5-10 cameras in angles that I think will be interesting.  I'll render these out in low quality and compare them side by side to help pick my final composition.

408_tid_fig06.jpg
Fig. 06


After picking a final camera angle and aspect ratio I'll begin to light my image.  All lights were Spot lights with quick falloffs.  A few of the Spot lights had thin rectangular shapes.  I used this to help highlight the back of the monster without bleeding too much light onto the trees behind it or the water in front of it.

408_tid_fig07.jpg
Fig. 07

Composition

In Fig08 the top left image is the one rendered in Max using Mental Ray.  I usually render as many passes as possible such as fresnel, ambient occlusion, and a separate reflection pass.  This helps tweak things in Photoshop which is a lot quicker than waiting for a render to complete.  In the top right of Fig08 you can see the addition of depth of field and the various colour and lighting adjustments that are done with curves in Photoshop.  The particulate and sun rays that you see in the bottom left of Fig08 were hand painted in Photoshop using custom brushes that scatter and rotate a shape.  Finally, the splashing waves in the bottom right of Fig08 were overlays from waves splashing at the beach.

408_tid_fig08.jpg
Fig. 08




< previous page

 
1 | 2
Related Tutorials

Paint a glass effect

by Aekkarat Sumutchaya
published on 2016-06-15

Keywords: Photoshop, Aekkarat Sumutchaya, effects, glass, character

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 3030

Morph, Sculpt & Create 3D Characters with Reallusion Character Creator & ZBrush

by M. D. McCallum
published on 2016-04-07

Keywords: iClone 6, 3DXchange 6, Character Creator 1.4, ZBrush, iClone

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (14)
Comments 0 Views 6970

Design a vampire

by Richard Tilbury
published on 2015-08-31

Keywords: vampire, character, creature,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star none (2)
Comments 0 Views 6543

Painting Fantasy Medieval Scenes - Chapter 1

by Ignacio Bazan Lazcano
published on 2015-07-16

Keywords: scene, fantasy, medieval, market,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (3)
Comments 0 Views 18143
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment