I used VRay for the render. The scene had one omni light, and an HDRI map for the lighting and reflections. Fig.11 shows the render setup; all the other parameters were left to their defaults.
Fig.11
Here are a few renders (Fig.12 – Fig.14).
Fig.12
Fig.13
Fig.14
Composition :
The rendering was done separately, one for the background and one for the car, to give me more freedom to adjust the final image in Photoshop. I also made an ambient occlusion pass to add more depth and a dirt effect (Fig.15).
Fig.15
The values were adjusted for brightness, contrast, intensity, saturation, and this is the final result (Fig.16)!
That´s all; I hope you enjoyed this Making Of and if you have any questions then please contact me.