For the frames and mirrors, I created rectangular extruded splines and then converted them to Editable Poly, selecting the primary face and making an inset that determined the size of the frame. Finally I selected the side of the center of the frame and extruded inwards.
For the speakers, I created a base box and part of the fabric of the speaker using a simple spline that I extruded. I then made the feet from basic shapes like cylinders with a chamfer added after converting them to Editable Poly.
The tables were also made by converting to Editable Poly and moving some vertices here and there.
The fireplace was created with boxes, cylinders and a plane for a glass. As usual, I converted it to Editable Poly and used a compound object pro Boolean to make a hole in the visor and some chamfer to round everything off before applying the MeshSmooth modifier.
The cornices were created with splines, to which I subsequently applied a Loft. The shelves were also created with splines, which I then extruded and added the Loft modifier to.
For the curtains, a plane with many divisions was used. I applied the wave modifier to only affect the selected vertices, then applied the MeshSmooth modifier and eventually converted to Editable Poly to finish the detailing. I moved some vertices manually and used the Box FFD modifier to deform and vary the look of one curtain from another.
For the carpet I used the V-Ray Fur option as this is an easy way to create all types and forms of skins. I used these parameters:
- Length: 1cm
- Thickness: 0.1cm
- Gravity: -7.62cm
- Bend: 1
- Direction var: 0.15
- Lengh var: 0,7
- Thickness var: 0,3
- Distribution by area: 1.2.
With most of the modeling finally completed, everything was converted to Editable Poly as this allows for greater control. I created almost all of the models, except for a few I used from a library (Fig.03).