Using Photoshop and the texture “camouflage03” from V08:R2 – Total Textures “Vehicles” I made an initial base layer. Another diffuse map with the texture “hull06b.jpeg” from V07:R2 - Total Textures “Sci-Fi” broke up the simple base layer and gave it more interest and purpose.
With the new layer selected, I turned the opacity mode to multiply (Fig.11) Along with a few wear and tear areas, I kept adding layers to build you the texture (Fig.12).
Fig.11
Fig.12
For Fig.13 I used texture “number_16.jpeg” from the Total Textures V7 – Sci-Fi DVD. I also used texture “rocket13b.jpg”, again from the Sci-Fi texture collection, as an overlay for several parts of the model (Fig.14).
Fig.13
Fig.14
Post - Production:
The image was rendered out in several layers to allow more control in this stage of production. The effects of the sand were a combination of separate render passes and Photoshop custom brushes which I found worked nicely.
Conclusion:
Here is the final image (Fig.15). Minimal colour adjustments were done to give the image the atmosphere I was after.