'3D Studio Max'


Making Of 'Lost Signal'

by Tarik Ali
 

Using Photoshop and the texture “camouflage03” from V08:R2 – Total Textures “Vehicles” I made an initial base layer. Another diffuse map with the texture “hull06b.jpeg” from V07:R2 - Total Textures “Sci-Fi” broke up the simple base layer and gave it more interest and purpose.


Total Textures:



3dtotal, total, textures, collection, v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17, v18, v19,

3dtotal, total, textures, v1, general, textures,
3dtotal, total, textures, v7, scifi, textures,



With the new layer selected, I turned the opacity mode to multiply (Fig.11) Along with a few wear and tear areas, I kept adding layers to build you the texture (Fig.12).


Tarik, Ali, Lost, signal, robot, transformer, machine, parts, maps
Tarik, Ali, Lost, signal, robot, transformer, machine, parts, maps
Fig.11
Fig.12



Joan_Of_Arc


For Fig.13 I used texture “number_16.jpeg” from the Total Textures V7 – Sci-Fi DVD. I also used texture “rocket13b.jpg”, again from the Sci-Fi texture collection, as an overlay for several parts of the model (Fig.14).


Tarik, Ali, Lost, signal, robot, transformer, machine, parts, maps, textures,
Fig.13

Tarik, Ali, Lost, signal, robot, transformer, machine, parts, maps, textures,
Fig.14

Post - Production:



The image was rendered out in several layers to allow more control in this stage of production. The effects of the sand were a combination of separate render passes and Photoshop custom brushes which I found worked nicely. 


Conclusion:



Here is the final image (Fig.15). Minimal colour adjustments were done to give the image the atmosphere I was after.


Tarik, Ali, Lost, signal, robot, transformer, machine, parts, maps, final, render,

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