For the texturing, I UVW unwrapped an average of 90% of the image, in which I created individual maps. A combination of diffuse, bump, normal, displacement and specula maps were created to produce controllable material properties.
Here you can see I have unwrapped a piece of the robot and hand painted most of the wear and tear; the normal direction gave me an idea of what I was painting (Fig.03).
The next step was to make the bump map. This can be done by turning your image black and white and changing the appropriate areas to positive or negative depending on the look you want (Fig.04). |