'3D Studio Max'


Making Of 'VT-61'

by Victoria Passariello
 


Fig.16

Texturing:



I started the diffuse texturing process in Photoshop with the AO map in Multiply. Underneath this I proceeded layering the base color, metal textures, yellows and gray details, some blue glows, rusted damage and so on. I created the Specular map from the Diffuse. Fig.17 shows one section of the texture sheet. One important thing is that I worked with the scratches masked in an empty layer. This fact made it easier for me to change their color, brightness and blend mode.

Fig.17

Lighting:



The last steps were the shading and lighting settings. After lots of tests with different shades, we found the one which worked the best for the final result we wanted.

The same was true for lighting; it involved a lot of trial and error until we finally got the results we wanted. We used one Dome VRayLight with the chosen HDRI, one Key light and some fill lights with different colors for some nice changes (Fig.18). Again, remember to always make sure you have Gamma Correction and V-Ray Frame Buffer enabled to get better results.

Fig.18

With all these settings and the indirect illumination established, we finished out with the final render which I brought into Photoshop for extra touches and, lastly, the final composition (Fig.19).

Fig.19



Lighting_la_Ruelle_VRay


His back looks like the following image (Fig.20).

Fig.20

Conclusion:



This robot was a real challenge, mainly because he has around 40 pieces that I had to individually create, detail, decimate, make the topology for and project. It was a long and hard process but at the end we finished successfully with a model which is actually ready for animation. And currently I just finished the game mesh of him.

I hope this Making Of has been useful to you all and thank you very much for having taken the time to read it.


Page 4

Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Making of Refueling at OrMorFour" by Patrick Merminod
The first important thing I considered in my scene was the atmosphere. I started with a plain, fair weather spectral atmosphere with radiosity. Then I changed the settings as follows for the lighting, the clouds and sky settings.


"Making of Grumman F-14 Tomcat" by Stefan Biermann

This project is the largest I’ve ever attempted. It’s been in development for around six months now, with me
working constantly on it for a couple of hours each day. It was supposed to be the leading project for my
portfolio, and I wanted to create something big for that.


Your rating:  
  Rating: 4.61, Votes: 33 
LG on Fri, 22 April 2011 9:09am

Great Job, thx for sharing!
Andrea on Mon, 16 May 2011 7:49am

Brava!!! Great concept and great model, I love it!
Vitrux (Forums) on Thu, 09 June 2011 8:08pm

Thank you Mateys! really glad that you like it :dance:
Vitrux (Forums) on Thu, 09 June 2011 8:08pm

Thank you Mateys! really glad that you like it :dance:
Ian on Fri, 10 June 2011 6:49am

I wish I could come up with good ideas I feel like I always have trouble with it but good work
Plax on Mon, 19 March 2012 9:51pm

Nice work, thanks for the sharing the process.

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