'3D Studio Max'


Making Of 'VT-61'

by Victoria Passariello
 


Fig.06

For the body modeling, I just looked at my concept art and worked on each piece to finish up with something that matched the original form. The following image shows the WIP of the body (Fig.07). I made a few changes to his hand, such as adding a melee weapon for defense. Also, I included some extra pieces on the shoulder and knees.

Fig.07

After having everything modeled it was time to start building him. I did that by coping, scaling and arranging the first pieces all around his body. I show this work in the following images (Fig.08 – 09).

Fig.08

Fig.09



Texturing_Techniques


Now it was time to get each piece and part of the body ready for sculpting in ZBrush. I was going to use the new “Import and Crease Smooth Groups” plugin in ZBrush, so I needed to set all the polygons with the correct smooth groups in Max.

Sometimes, when you finish working with all the smoothing groups in Max and the mesh is imported into ZBrush with the aforementioned plugin, you won’t get the result you expect when dividing the mesh. In that case, you will need to come back to Max and try a different smoothing group for the polygons until you get the result you want. In the following image I show you one piece with bad results and the one which worked the best for me (Fig.10).

Fig.10


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Your rating:  
  Rating: 4.61, Votes: 33 
LG on Fri, 22 April 2011 9:09am

Great Job, thx for sharing!
Andrea on Mon, 16 May 2011 7:49am

Brava!!! Great concept and great model, I love it!
Vitrux (Forums) on Thu, 09 June 2011 8:08pm

Thank you Mateys! really glad that you like it :dance:
Vitrux (Forums) on Thu, 09 June 2011 8:08pm

Thank you Mateys! really glad that you like it :dance:
Ian on Fri, 10 June 2011 6:49am

I wish I could come up with good ideas I feel like I always have trouble with it but good work
Plax on Mon, 19 March 2012 9:51pm

Nice work, thanks for the sharing the process.

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