'3D Studio Max'


Making Of 'Prototype A'

by Won Gyo Lee
 



Software Used :



3ds Max, ZBrush, Photoshop and mental ray

Introduction :



Hi everyone, I'm Won Gyo Lee and I’m going to show how I created my "Prototype A" image. I’ll be focusing on how to make a detailed normal map and I hope you find this article interesting.


Concept :



This story for this image is in the near future. A huge international company wants to use soldiers to monopolize special resources, so they create a prototype soldier for war. This character is one of those prototype soldiers.

To start, I gathered together some images to use as references (Fig.01).


Fig.01

Modeling :

When modeling, I usually start with creating a whole, rough body, and then I decide to divide the hard surface parts and sculpt parts (Fig.02)


Fig.02



3DTotal_intro_to_Rigging


The next step is making the hard-surface modeling in 3ds Max and sculpting some parts using
ZBrush (Fig.03a – 03b).


Fig.03a

Fig.03b

Page 1

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