Hi everyone, I'm Won Gyo Lee and I’m going to show how I created my "Prototype A" image. I’ll be focusing on how to make a detailed normal map and I hope you find this article interesting.
This story for this image is in the near future. A huge international company wants to use soldiers to monopolize special resources, so they create a prototype soldier for war. This character is one of those prototype soldiers.
To start, I gathered together some images to use as references (Fig.01).
When modeling, I usually start with creating a whole, rough body, and then I decide to divide the hard surface parts and sculpt parts (Fig.02)
The next step is making the hard-surface modeling in 3ds Max and sculpting some parts using
ZBrush (Fig.03a – 03b).
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