The body was modeled in a different way; in this case I used box modeling to give volume and afterwards I refined the shape to the silhouette that I wanted (Fig.03).
Fig.03
I also used the box modeling technique for the arms (Fig.04).
Fig.04
Setup :
The rigging wasn't just made for posing her, but for animating her too(Fig.05). I used bones, shapes and helpers as controllers and morph target animation to establish the facial expressions (Fig.06).