'3D Studio Max'


Making of 'The Princess'

by Marcos Nicacio
 


The body was modeled in a different way; in this case I used box modeling to give volume and afterwards I refined the shape to the silhouette that I wanted (Fig.03).


Marcos, Nicacio, princess, dress, body,
Fig.03

I also used the box modeling technique for the arms (Fig.04).


Marcos, Nicacio, princess, hands, arms, fingers,
Fig.04



Gothic_Church


Setup :



The rigging wasn't just made for posing her, but for animating her too (Fig.05). I used bones, shapes and helpers as controllers and morph target animation to establish the facial expressions (Fig.06).


Marcos, Nicacio, princess, rigging, rig, setup,
Fig.05

Marcos, Nicacio, princess, facial, expressions,
Fig.06

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