'3D Studio Max'


Making Of 'The Tunnel - Using Total Textures'

by Henry Bonamigo
 

tunnel by henry bonamigo - final render

Software Used :



3ds Max, mental ray & Photoshop

Introduction :



For my latest work I choose to reproduce a piece of concept art by Seung Ho Henrik, “The Tunnel” (Fig.01). I thought this would make an interesting choice as far as the textures, the lighting and the general atmosphere involved were concerned. Modeling in this scene was relatively easy; to give shape to the various objects I often started from Primitives and then changed them, handling them as editable poly. Thus in this Making OfI’ll focus on the texturing bit instead.

tunnel by henry bonamigo - final render
Fig.01

Textures :



All textures used in this project are included in the 3DTotal Textures Collection! The collection is made of 19 DVDs, divided into categories. For the scene I used four of those DVDs:



Each texture also has a bump and specular version and that is very useful as it allows you to have some spare time during texturing! Furthermore, the wide range of good quality textures enables non-expert users to create high quality scenes! But let’s have a look at the textures I used for the scene, starting from the side walls, the floor and the ceiling:
  • Floor (Fig.02 & Fig.03)
  • Ceiling (Fig.04)
  • Walls (Fig.05 & Fig.06)
  • Pillar - for the pillar I used a very simple unwrap to apply the texture correctly (Fig.07).

tunnel by henry bonamigo - total texture
Fig.02

tunnel by henry bonamigo - texture
Fig.03

tunnel by henry bonamigo - base and bump map
Fig.04



Tuc-Tuc


tunnel by henry bonamigo - layerd maps
Fig.05

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