Making Of 'The Tunnel - Using Total Textures'
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by Henry Bonamigo |
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| 3ds Max, mental ray & Photoshop |
| For my latest work I choose to reproduce a piece of concept art by Seung Ho Henrik, “The Tunnel” (Fig.01). I thought this would make an interesting choice as far as the textures, the lighting and the general atmosphere involved were concerned. Modeling in this scene was relatively easy; to give shape to the various objects I often started from Primitives and then changed them, handling them as editable poly. Thus in this Making OfI’ll focus on the texturing bit instead. |
All textures used in this project are included in the 3DTotal Textures Collection! The collection is made of 19 DVDs, divided into categories. For the scene I used four of those DVDs: |
Each texture also has a bump and specular version and that is very useful as it allows you to have some spare time during texturing! Furthermore, the wide range of good quality textures enables non-expert users to create high quality scenes! But let’s have a look at the textures I used for the scene, starting from the side walls, the floor and the ceiling:
- Floor (Fig.02 & Fig.03)
- Ceiling (Fig.04)
- Walls (Fig.05 & Fig.06)
- Pillar - for the pillar I used a very simple unwrap to apply the texture correctly (Fig.07).
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