'3D Studio Max'

'Making Of 'Steam Traveler'
by Andrew Averkin
 

 

 

 

 

I did a few different types of screw, which are used for different details of the locomotive. The number of polygons was killing me; my computer told me “Stop throw stones on my back, I am slowing down!” It was necessary to hide so many objects in boxes that my old man finally woke up. Next, I passed to the forehand of locomotive and did a protective grate, headlights and other details, the names of which I honestly can’t even guess  – just one brutal, factory steel and cast-iron monster (Fig.31)!


steam travler train andrew averkin parts
Fig.31

Moving on I created new details using all those primitives and Editable Poly. I don’t think I need to fully describe the process of modeling the locomotive – it is routine work which took me from my mind. When the basic model of the locomotive was ready, I breathed, scratched my beard and said to myself, “Hey man, it is only part of the working process, so stop scratching your beard and let’s go!” I added a few small details such, as bolts, riveting and other things and at last the model of the locomotive was ready (Fig.32 – Fig.42; Mov.09 & Mov.10).


steam travler train andrew averkin train model
Fig.32

steam travler train andrew averkin train model steam travler train andrew averkin train model
Fig.33
Fig.34

steam travler train andrew averkin train model steam travler train andrew averkin train model
Fig.35
Fig.36

steam travler train andrew averkin train model steam travler train andrew averkin train model
Fig.37
Fig.38



Swordmaster


steam travler train andrew averkin train model steam travler train andrew averkin train model
Fig.39
Fig.40

steam travler train andrew averkin train model
Fig.41
Fig.42

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