After that stage I continued with the robot using parts from the Trabant. I started to cut to scale and to edit some parts to fit the type of design I wanted. Some of the elements were re-modeled to fit my needs for the robot design and that’s how I come up with this: (Fig.04 – 06)
All I did after that was to join the parts to the biped, because it looked the way I wanted it to.
I was happy to come up with different ideas for the robot whilst I was modeling, so I was posting W.I.P images in a Bulgarian 3d forum, where my friends commented and critiqued the process. Then one of them came up with an idea that set the foundations for the Decepticon version. (Decepticon)
He saw the final artwork and did a quick paint over in Photoshop to make the robot look mean. When I saw the concept I just fell in love with it.(Fig.08)
I have been on a 3D games art course for about 8 months now, learning 3D primarily for video games and at the moment I am still a novice, creating simple assets/models. I aspire to be able to create both great models suitable for games engines and also very high poly models for still renders like this. I will be looking out for more of your work in the future. Fantastic!
Hi guys i'mh appy you like it :) well it tooked about 30 minutes to render it and 2 3 hours to set the renders and things like that :) i've included the scene for download on the3dstudio.com so :) just search there for robot trabant :) and you will find it :P :D