The main inspiration behind “Play” was our living room wallpaper. I have a very similar bear sitting on top of a CD rack in front of the wallpaper, so I thought it would be just a fun little project to model it and play with hair and fur. I also wanted to see how far I could push an image on my own, without a retouching team. I've lost count of the product renderings I've made with a simple white background, so “Play” was a great opportunity to create something quite the opposite. Compositing and post processing are a big part of creating this image, but we'll get to that later.
I had a very clear idea in my head about the atmosphere and mood I wanted to convey to the viewer. I, along with many others, have noticed that if you don't have a clear picture of what you're going to make you can easily waste hours and get nowhere. As this wasn't the case for this piece, the initial modeling, hair setup and textures were done pretty fast. I have to say that at this point I had no idea what I was going to put on the foreground so it was all about the bear at first.
Modeling and texturing was extremely quick. As the scene is simple, only planar mapping was used. The exception to this was the ladybug toy, which I unwrapped and used a VRay blend material with a scratch mask to get a worn effect, along with VrayHDRI on the material's environment slot (Fig.01). I won't go into texturing the objects too much because it really was very basic. |