'3D Studio Max'


Making of 'Once Upon a Time...'

by Gustavo Groppo
 


Software Used:



3ds Max, V-Ray, Photoshop and Lightroom

Introduction:



Hi folks! My name is Gustavo Groppo and I’m a 3D artist currently working in São Paulo, Brazil. My skills are mostly texturing, shading, lighting and rendering.

Here I´ll guide you through my working process for the image “Once Upon a Time…” My inspiration for this work came when I first saw No Country for Old Men. I’ve always loved those Western American landscapes and although the film was recorded in Texas, I used photographs from it as a reference so I could create a police scene in a vast desert.

References:



The process of searching for references was important because it helped to give me information that was essential for truthfully recreating the environment I was imagining.

As I planned my work place in the desert region of Arizona, in the 1970s, I searched for references of road signs of that time, police cars, vegetation and elements that would bring detail to the image, showing what really existed there (Fig.01).


Fig.01

Modeling:



The modeling of the elements in the scene was extremely simple. The models are derived from primitive cylinders and planes, which I modified using the Edit Poly tools (Fig.02).

Fig.02

The car model was started by my friend Fernando Ometto for a job that would have small toy vehicles. So, for my work, I needed to renovate it to match a Ford Galaxie 500, year 66 or 67. The general shape of the car was kept, but I changed some items such as the wheel, siren, break bush, tires and other details pertinent to the actual model (Fig.03).

Fig.03



Texturing_Techniques


Vegetation and Stones:



After gathering some references of Arizona desert vegetation, it was time to plan how to achieve a convincing result. I tested some plugins for modeling plants. Some of these were completed models that I later modified, which gave me a lot of control and the ability to edit the shapes of plants. I achieved the best visual results using the Hair & Fur system  in 3ds Max .

On average, each plant had 700 "wires", which required too much processing power and memory to render, so I decided to separate the plants into two areas: foreground and background. Plants that are closer to the camera are Hair & Fur and for the backgound, I pre-rendered a wide variety of models and applied them as textures on simple planes, with the opacity channel (Fig.04).

Fig.04

For the modeling of the stones, I used a plugin called Rock Generator, developed by Alessandro Ardolino. On it I was able to create a wide variety of rocks at different scales, and their forms were easily edited using the FreeForm Deformation tool. With the models of the stones ready, I used V-Ray Scatter to distribute them randomly on the landscape (Fig.05).

Fig.05


Page 1

Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Making of Le Bain" by Eve Berthelette
I started ‘’Le Bain’’ in 2007; the idea was to do something architectural and oriental. After some sketches, it
became a bathhouse. Unfortunately, I had to put this project aside due to lack of time, which resulted in a lack of motivation as well... But recently (this last January 2010) I happened to have lots of free time… and still had this unachieved project, so I gave it a new try – it took literally a month of work, and here it is at last!



"Making of Classic Living Room" - Using 3DTotal Textures by Roger Vila Castane
This is my first Making Of and I’m going to try to briefly explain the process of creating my image Classic Living
Room
. I used 3ds Max for the main development of the image and VRay as the renderer. I also used Adobe
Photoshop for creating the textures and adding the final touches at the end.


Your rating:  
  Rating: 4.69, Votes: 29 
Mohsen on Mon, 27 June 2011 7:33pm

so happy for this section
David on Thu, 30 June 2011 10:56pm

Anyone else reminded of No Country for Old Men?
Excellent behind the scenes.
Uriel Silva on Mon, 04 July 2011 10:17pm

It remembered me The Walking Dead. :) Very nice work, btw!
Bram Deprins on Thu, 07 July 2011 7:12pm

Thank you for sharing! You did a great job of recreating the mood for that particular scene in No country for old men, which is a great movie!
Stanbg65t on Mon, 25 July 2011 10:38am

nice - very nice. love your work
Mirko on Tue, 02 August 2011 7:31am

Thanx for sharing this great work!
Sherman Cammack on Sun, 14 August 2011 4:41am

Awesome work! It reminded me of driving through Utah heading towards the salt flats on Interstate 80 in my 98 Mustang GT. Hope to see more of your work, thanks for sharing.
Push on Sun, 19 February 2012 5:33am

Excellent work. I like it.

Add your comment