'3D Studio Max'


'Making Of 'Marcus'

by Andrea Bruschi
 


Software Used :



3d Studio Max, ZBrush, Photoshop, XNormal and Xoliul’s shader


Introduction :



Hello my name is Andrea Bruschi and I am an Italian self-taught artist. I am currently looking for a job so I appeal to the public to take advantage of this Making Of!

I don’t pretend to teach anything with this article. It simply contains some of my thoughts about how to build a character and looks at ideas and comments that arose during the creation process.  Because almost everyone knows about workflows, techniques etc., I will try to break the mould by specifically focusing on developing a character. I think the article will be of most use to those who are taking their first artistic steps and trying to make their first characters, and I hope this will help you on your artistic path.


Concept :



Marcus has been developed for Contagion, a survival horror game. I was given the specifications to follow by the concept artist Sam Ireland:- http://www.saffron66.com (Fig.01 – 02).


Fig.01



Photoshop_for_3d


Fig.02

Modeling :



The tris budget had been fixed to 9k and 1024px for texture resolution. Usually when I have to create a standard human character, I start to sculpt using a template to speed up the workflow. In this way the work becomes interesting and funny immediately, letting me leave the boring phase of translating the vertices for the future.

My preferred template is one made by Nick Zuccarello. It is downloadable from here: http://nickzucc.blogspot.com. The workflow that I prefer to follow is to sculpt every part of the model and then make a retopology with 3d Studio Max.

Here is the mesh template (Fig.03).


Fig.03

Page 1

Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Making of Ayasha" by Hossein Afzali
Before starting to design any character you must know the characteristics of that character. What is the character’s
age? What background are they coming from? What is their objective? So before I started to design my character I defined some of these characteristics, I decided I wanted my character to be totally childlike.



"Making of S-Force" by Ke Weilin
Whenever I try to make a new character, I always try to give that character a particular personality which is
different from all my other characters. For “S-Force”, I decided I wanted to make a female character that was
not only sexy, but also kind of powerful.


Your rating:  
  Rating: 4.18, Votes: 11 
RKanyama (Forums) on Wed, 05 January 2011 2:34am

If you have a problem with the base mesh mentioned in this tutorial, uncheck, "Colorize" in the Polypaint section within ZBrush 4.Found this out via the thread on
Link: ZBrush Central.
Vishnu Jayaraj on Fri, 11 February 2011 3:26am

i want tutorial of 3d studio max full version .rate range 3000 .including contants is animation rigging modeling,bone setting,max script
Naveen on Wed, 15 June 2011 10:00am

what is this i want tutorials. i am not come on this site for watch these picturs.
NickZ. :) on Sat, 17 March 2012 9:49pm

So cool to see what you a have done here with the mesh. Beautiful work! Peace-NickZ. :)

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