For me, the challenge was to make a cool hair texture. After struggling with Photoshop, I decided to come back to my favorite method: procedural texturing. I made it by blending/mixing some noisy gradients as you can see in Fig.06.
Fig.06 - click to enlarge
The scarf, jacket, badges, jeans and shoes were made with simple Photoshop texturing (Fig.07). The skin material is a simple standard material with skin color and falloff.
Scene Setup and Rendering:
The scene setup was quite simple. I used a V-Ray Sun as the principal light, with a warm Omni (Fig.08) and GI. Then I rendered a few passes (Light/Diffuse/Occlusion/Zdepth), imported them into Photoshop and applied some color correction and exposure control (Fig.09).
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good stuff with simple tools.. remember playing with the loft tool back in the day, but these days its zbrush or robots :P think ill have another go and se how far I can push some of the classic tools in Max.. again nice work..