Making of 'Gloom Room'
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by Hani Troudi |
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| 3ds Max 2009, V-Ray 2, Photoshop and ZBrush |
| Ever since I bought my first electric guitar I’ve wanted to model one, and finally I had the time to do so recently. After finishing it I thought it would be cooler to place it in a scene with other stuff, therefore I decided to model the surroundings. I ended up with my favorite corner of my room, where I spend most of my time, picturing it at various times of the day. In this Making Of I will show you the different aspects I used to create this image. I will go over the modeling of the essential objects, texturing, shading, lighting and rendering (Fig.01 – 02). |
Guitar
With the help of photo reference and, of course, my actual guitar, I started with modeling the body first. It was a bit challenging to get this hard surface clean with that cut on it; I didn't pay attention to the flat face edge-loops since it wouldn't make any difference. As you can see they are strangely placed, but don’t affect the final look.
The small parts like the pickups and knobs were actually fun to make. The wrinkles on the strap are simply several soft selections with a Noise modifier on top of each one (Fig.03). |
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became a bathhouse. Unfortunately, I had to put this project aside due to lack of time, which resulted in a lack of motivation as well... But recently (this last January 2010) I happened to have lots of free time… and still had this unachieved project, so I gave it a new try – it took literally a month of work, and here it is at last!
"Making of Classic Living Room" - Using 3DTotal Textures by Roger Vila Castane
This is my first Making Of and I’m going to try to briefly explain the process of creating my image Classic Living
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Photoshop for creating the textures and adding the final touches at the end.
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Your rating: Rating: 4.68, Votes: 22
Pjames on Tue, 14 June 2011 3:14pm
thx for the making of and very nice rendering!
did you also had some post on final rendering?
congratulation
Maher on Tue, 14 June 2011 4:12pm
ur the one hani
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