'3D Studio Max'


Making Of 'Evasion'

by Sebastien Rousseau
 
[Warning Contains Nudity]
 

All the environment materials use an Arch&Design shader. I highly recommend this shader, which has been part of 3ds Max since the 2006 version. It is really versatile for all kinds of situations. In this case, mostly of the surface shaders used a light blurred reflection to merge them all together.

If you want more information on the Arch&Design shader you can found a description of all the options available here.

For the character/pants/tentacles I rendered two passes (one with the SSS Fast Skin shader and one with the Arch&Design shader) and after that I composited them in Photoshop.

I took a screenshot of my water shader) since it was the most complex one (Fig.23). I recommend this excellent tutorial for creating the same kind of material with caustic included: Link 1 I Link 2


Fig.23

For the water splash on the wall I used a second UV channel with a black and white mask to modulate the strength of the reflection. I used the composite shader jointly with Arch&Design for this kind of effect. It’s really useful for adding a lot of layering effects to your environment and this blending mode is exactly like Photoshop (Fig.24).


Fig.24



Gothic_Church


And here’s the final image (Fig.25).

Fig.25

Thanks for reading. If you have any question about this tutorial you can email them to me.



Page 7

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In this article I’ll try to reveal most of my workflow for this particular piece, covering all the main steps to reach the
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"Making of Ebenezer Scrooge Finds a Cap" by Alessandro Sabbioni
At the beginning there was a clear and simple idea: a vulture, dark and dusty. Step-by-step I imagined the shape
in my mind and began to recognize a character that I knew from childhood: Ebenezer Scrooge. I could see him like
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Your rating:  
  Rating: 5.00, Votes: 8 
OLO on Mon, 28 March 2011 12:04pm

Great mental ray tips!!
Thanks :)
Jarlei on Sat, 02 April 2011 11:27pm

How long to render the scene?

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