The best learning path is gathering as many references, tutorials and books on the topic as you can, otherwise you run the risk of creating a human shape just based on a preconceived picture in your head, which might well be wrong.
For the texturing, I used ZBrush’s Zapplinks jointly with Photoshop, along with a lot of reference pictures from 3d.sk.
Fig.03 shows a ZBrush Transpose tool test I did halfway through creating the base mesh. |