'3D Studio Max'


Making Of 'Dwarf Hammerer'

by Danny McGrath
 

Fig.03



3DTotal_intro_to_Rigging


Fig.04

Texturing /UV's :



The UVs were generated using a combination of the “blended box-mapping technique-BBMT” (Neil Blevins soulburn script) for all the metal components and specific 0-1 UVs using the excellent little “XrayUnwrap” script, which is simple, efficient and only costs £5.00!

The texturing work was done in Photoshop and I painted bold, bright textures for the clothing using standard tools (Fig.05).


Fig.05

The metal diffuse/bump are 2K tiling textures that I created and utilized in the BBMT, which I give a little intro to
in this video.


Page 2

Your rating:  
  Rating: 3.09, Votes: 11 

Add your comment