The thought behind the lighting was to display the details of the automobile as vividly as possible. However, I did not want to stick to a studio lighting setup. The intention was to have the car in an indoor environment but with lighting that suggested penetration of sunlight and natural light.
My initial lighting decision was to have part of the environment being in sunlight and part of it in shade. But I later felt that a lot of details were being blown out by the sun or most of the rear end was being obscured. So I decided to maintain an indoor look to it, whilst still being lit from the outside with daylight.
I used V-Ray 1.5 for the overall process of lighting, along with V-Ray Materials. I have used a total of six lights along with Global Illumination to light the scene. No HDRI was used. The breakdown of the lights along with their description is as follows:
Light 01 - Direct Light with V-Ray Shadows. Set to simulate sunlight with sharp shadows (Fig.12).
Light 02 – V-Ray Plane light with blue color to simulate light entering from outside through the blue glass.
Light 03 - Dome light to fill up the area around the car and to produce curved reflections (Fig.13).
Light 04 – This was added because I felt the wall in front was not receiving enough light and was causing sharp differences of light and dark. So, I added a V-Ray plane light and set it to face the wall and roughly matched its dimensions as well (Fig.14).