For the wheels and 'rims', if you may, I used an unwrap to lay the decals out and applied it to the wheel.
The chrome was a standard V-Ray chrome solution, with the reflection being almost 100 percent.
The ground texture was the one that proved to be my nemesis in the final renders! I wanted reflections that were blurry and soft, and hence decided to go with a Fresnel value for the materials but for that, I had to hike my rendering subdivisions quite a bit to achieve that result. |