'Making Of 'Karmelion'
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by Paul Wesley |
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My name is Paul Wesley. I am born and brought up in Mumbai, India but currently live and work in Dubai. My hobbies and interests revolve around design and music in general. I enjoy playing violin, guitar, piano and love getting creative with computer graphics. I feel quite guilty when I neglect either one… ha, but that's how it is mostly! |
The concept behind this piece was to design a futuristic automobile that was equipped with ammunition and had defense capabilities. A sort of a war machine that looked ready for a fight and could be a possible future armored tank. Keeping this in mind, I went with a look and feel that was decidedly futuristic but at the same time incorporated elements from current or yesteryear vehicles. Hence I decided to use seemingly “past” concepts like nuts and bolts, rivets, metal, grille, chrome and wires to make the design a little more believable (Fig.01). |
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Fig.01 |
I had a distinct idea of what I wanted the final car to look like before I began modeling on the computer. I knew that I wanted the car to be defined by smooth, streamlined curves as opposed to sharp angular shapes. I also felt it would be slightly shocking to leave the underside exposed, having the engine and wires running beneath it on display, thereby giving it that raw, unfinished look (Fig.02). |
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Fig.02 |
Agreed, this car was set in the future, but it still needed visual cues from present or past car standards to make the visual a little more believable. In the end, the visual had to be believable. That was at the back of my mind all along during the creation of the piece (Fig.03). |
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Fig.03 |
I did not have any references to model from, as this was completely conceptual. Therefore I had to create basic references to start modeling from. I began by sketching out splines in the orthographic viewports in 3ds Max. This gave me a basic reference image to begin working from. I kept modifying and tweaking till I got results that I wanted (Fig.04 – Fig.05). |
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Fig.04 |
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Fig.05 |
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