'3D Studio Max'


Making of 'Iron Cat'

by Visual Harmony
 


Back To The Cat :



Returning to Iron Cat, this is the stage where lighting and texturing came in. I put the whole thing into an L-shaped plane like a studio setup (Fig.05) I used three sources of light. For these I made four boxes which guide/arrest the light, similar to that used by photographers.


Visual, Harmony, iron, cat, sculpture,
Fig.05

I turned the lights towards these because I wanted to get the feeling that there were only diffused light in the picture (Fig.06).


Visual, Harmony, iron, cat, sculpture, lighting,
Fig.06

The texture for Iron Cat wasn’t too complex and consists of VrayDirtmaps (Fig.07). I created two textures for it (Fig.08) and I used VrayDirt because I find it pointless to Unwrap UVW that many polygons. This way I was able to put some rusty and some not so rusty parts into the picture. I then used a simple UV alteration to stretch these onto the mesh.


Visual, Harmony, iron, cat, sculpture, material editor,
Fig.07



Swordmaster


Visual, Harmony, iron, cat, sculpture, material, texture, editor,
Fig.08

For the rendering I used VrayPhysical camera and logically a Vray render engine for the following adjustments
(Fig.09).


Visual, Harmony, iron, cat, sculpture, settings,
Fig.09

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