'3D Studio Max'


Making Of 'Getty'

by Jan K. Vollmer
 


Because of the LWF you have a lot of power in the post-production stage. You can adjust light, color and contrast as you want. As long as you know where the illustration should end, you can do all the color corrections in a post program instead of rendering and losing a lot of time! So I did my post-work in Photoshop because the original rendered image was too blue because of the VRay sky map (Fig.15).


getty, centre, jan, k, vollmer,render, settings, vray, final, render,
Fig.15



Lighting_La_Salle


And here’s the final image (Fig.16)!


getty, centre, jan, k, vollmer,render, settings, vray, final, render,
Fig.16

So thanks for reading and I can really recommend the great 3DTotal texture collection to create great renderings!


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