'3D Studio Max'


Making Of 'Getty'

by Jan K. Vollmer
 


Because of the LWF you have a lot of power in the post-production stage. You can adjust light, color and contrast as you want. As long as you know where the illustration should end, you can do all the color corrections in a post program instead of rendering and losing a lot of time! So I did my post-work in Photoshop because the original rendered image was too blue because of the VRay sky map (Fig.15).


getty, centre, jan, k, vollmer,render, settings, vray, final, render,
Fig.15



Swordmaster


And here’s the final image (Fig.16)!


getty, centre, jan, k, vollmer,render, settings, vray, final, render,
Fig.16

So thanks for reading and I can really recommend the great 3DTotal texture collection to create great renderings!


Page 3




 

 
 
 
 
 
 
 

 

s