There are also some glass and sliver/chrome materials in the scene, but here I used standard materials, nothing special. I used them for the lamps, and for the window glass.
The lighting setup is very simple but nice. As mentioned earlier, I just used a standard VRay sky map for the light and reflections. No sun was used and I left the skymap at the normal settings. I also adjusted the light with the physical camera (see Fig.02).
After a little adjustment of the UVW mappings, I started the set up the render settings. I used an adaptive subdivision of min 0 and max 2, a VrayLanczos AA filter and a linear workflow (Fig.12).