'3D Studio Max'


'Florence Design Academy - 3D Studio Max Tutorial: Glowing Material'

by Mario Malagrino
 


Software Used :



3DSMax

Introduction :



This tutorial of the Florence Design Academy (www.florencedesignacademy.com), the leading Design School in Europe, explains how to create a glowing material by using architectural and standard materials. Additionally it will explain how to use the Glare shader to improve glow effects.





Swordmaster



Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Fast Ambient Occlusion in 3ds Max" by Tom Isaksen
Ambient occlusion adds great realism to your renders, but can be bit cumbersome to set up in Max, particular
if you’re using a mix of mental ray shaders and standard shaders. You could create an ambient occlusion effect
by using lights, but it can be slow to render and tricky to get the right look.



"Camera Matching in Six Steps in 3ds Max" by Ciro Sannino

3ds Max and other software usually have a plugin to help the user with camera matching. I think it is also
important to know the basic perspective rules to make a perfect camera match quickly and manually. In this tutorial
I’ll be using 3ds Max, but this is an universal technique than can be applied to other software packages too.


Your rating:  
  Rating: 4.67, Votes: 36 
Gfxengine on Wed, 02 March 2011 11:09am

Thx for the tutorial
Mauricio on Sat, 14 May 2011 4:32am

Very very very nice and instructive tut.

Thanks
EVA MAVROMICHALI on Wed, 18 May 2011 10:34pm

instructions perfectly given tutorial

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