Depth of Field is a cool effect that lets you bring focus to particular objects in the scene and blurring the rest of the background and foreground. Depth of Field (DOF) works according to Z, so distance is one of the important settings.
In this tutorial I am not going to talk about DOF technique in mental ray or Scanline. I’m just going to show the compositional way for simulating this effect with 3ds Max and Photoshop. In this way you just need to render your scene and then you can try out different distances for DOP. This way can be useful for style rendering and save a lot of time if you want to show different distances to your client.
Please Note: While I used the mental ray renderer for this tutorial, you can use VRay or Scanline as well.
So let’s start!