'3D Studio Max'


Making Of 'Crazy Zombie'

by A. Martín Puentes Rivera (Max)
 

Shading & Lighting :



Once the basic textures were done, I put a standard material onto the model and started with lighting in Max (Fig.05).


3d studio max, Zbrush, Photoshop, zombie, crazy, modeling, sculpting, texturing, lighting
Fig.05

I used one skylight (hdri environment) and five omni lights with area shadows. The render was done with mental ray.

I created the materials for rendering with mental ray. I used SSS fast skin material for the head, gums, tongue and toy bear. For the other objects, I used standard materials with a mix of textures that I painted and prepared in Photoshop (Fig.06).


3d studio max, Zbrush, Photoshop, zombie, crazy, modeling, sculpting, texturing, lighting
Fig.06



Styliziing_Toons


Composition :



In camera options I added Depth of Field (mental ray) for rendering. In Photoshop, I merged, the render image, Ambient Occlusion (in multiply mode), and center interest layer in normal mode) to add more atmosphere to the composition.

After this I played with the levels and the transparency in Photoshop to get the final image (Fig.07).


3d studio max, Zbrush, Photoshop, zombie, crazy, modeling, sculpting, texturing, lighting
Fig.07

Conclusion :



In the near future, I hope start with mesh retopology, and apply displacement maps and the normal maps, to get a new version of this character prepared for rigging and animation.

Thank you for your time, and thanks again to 3DTotal for the support!

Cheers!


3d studio max, Zbrush, Photoshop, zombie, crazy, modeling, sculpting, texturing, lighting
Fig.08 - Final Image

Page 2

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