During or after the render process, we can adjust the emitters detached into layers with the Fryrender Object Modifier, using Layer Blending. We can change the intensity of every emitter and/or change its RGB hue according to our criteria. Finally add and adjust vignetting and glare effects (Fig.10a-b).
If you liked reading this tutorial, you may also be interested in the following.
"Rendering a Toy with Mental Ray" Video Tutorial by Hani Mohammadi
This tutorial is going to focus on creating a material for a toy plane, and will also look at setting up the lights and preparing the scene for rendering. The little toy plane featured here was modeled by my Chinese friend Han Cun
Zhi as an excuse to introduce some of the mental ray techniques in 3ds Max.
I don't have Vray.[img]http://www.cuinsurance.org/mating1.jpg[/img' target='_blank'> URL Link [img]http://www.cuinsurance.org/mating2.jpg[/img' target='_blank'> URL Link [img]http://www.cuinsurance.org/mating3.jpg[/img]