'3D Studio Max'


'Making Of 'The Getaway Vehicle'

by Simeon Patarozliev
 


Simeon Patarozliev, The Getaway Vehicle, 3ds Max, V-Ray, Fusion, car, modelling, lighting, texturing

Software Used :



3ds Max, V-Ray and Fusion

Introduction :



I started modeling this car for another scene a while ago and it was supposed to be just a low-poly half-finished model. However we had an assignment from university to make a realistic car so I decided just to finish this one and make it really good. The whole process took about 18-20 days from start to finish. There weren’t any blueprints available for this model at that time (I’m not sure if there are now) so I mostly used references and blueprints from a similar model.


Concept :



I didn’t have a clear concept at all in the beginning. When I started I thought: I will model just another car and will forget about it. When I saw that it was coming along fairly well, though, I decided to make something out of it worth putting in my portfolio. And like most of my works the concept developed during the making. I didn’t need to search for any inspiration or references – I’ve watched lots of gangster movies and that seemed quite enough to act as fuel for developing an idea.


Modeling :



The whole modeling process was quite fun and in some cases troublesome. As I mentioned I made the car mainly from references and every time I saw something new that was modeled incorrectly I had to alter the whole geometry of the vehicle.

I started by modeling the car body from a box. I followed blueprints from another model of a Bugatti and a lot of references and once I’d got the right shape, I detached the doors, windows etc (Fig.01).


Simeon Patarozliev, The Getaway Vehicle, 3ds Max, V-Ray, Fusion, car, modelling, lighting, texturing
Fig.01

From here on almost all of the different parts were made with the poly by poly technique. I modeled the fenders next and started again to look at the overall shape of the vehicle (Fig.02).


Simeon Patarozliev, The Getaway Vehicle, 3ds Max, V-Ray, Fusion, car, modelling, lighting, texturing
Fig.02

After modeling the back of the car it started to look like something (Fig.03).


Simeon Patarozliev, The Getaway Vehicle, 3ds Max, V-Ray, Fusion, car, modelling, lighting, texturing
Fig.03



Photoshop_for_3d


The hard work was done by this point – now all that was left (not that it wasn’t going to take some time) were the details. The details are really the things that make the difference between a model and a great model (Fig.04).


Simeon Patarozliev, The Getaway Vehicle, 3ds Max, V-Ray, Fusion, car, modelling, lighting, texturing
Fig.04

After some tweaks here and there and having added some more details this is what the finished exterior looks like (Fig.05).


Simeon Patarozliev, The Getaway Vehicle, 3ds Max, V-Ray, Fusion, car, modelling, lighting, texturing
Fig.05

Page 1

Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Making of Mercedes Benz CLS550" by Soroosh Ghaffarian
Hi everyone, I'm Soroosh Ghaffarian, a 3D artist. In this tutorial, I'm going to share my knowledge on how I
modeled and rendered the Mercedes Benz CLS550.



"Making of Classic Living Room" - Using 3DTotal Textures by Roger Vila Castane
This is my first Making Of and I’m going to try to briefly explain the process of creating my image Classic Living
Room
. I used 3ds Max for the main development of the image and VRay as the renderer. I also used Adobe
Photoshop for creating the textures and adding the final touches at the end.


Your rating:  
  Rating: 4.80, Votes: 5 
Littleclaude (Forums) on Mon, 09 August 2010 10:21pm

Thanks for posting, never seen that HDR set up before :)
Fpunya on Wed, 08 September 2010 7:23pm

thank you for sharing :)
David on Sun, 17 April 2011 5:54am

I think your concluding paragraph is the best pointer of all, and your quite right.

Add your comment