The interior was fun to do, and having the different reference images really helped me to understand how the interior actually looked. I approached the modelling of the interior in the same way as the exterior, starting with the basic object and then adding details like nuts, gauges, rims, interior lights, vents, brakes, a radio, and so on, and adding pieces like the wheel, main console and the door’s interior. Because the seats are the dominant element of the interior, I decided to detail them a little in ZBrush. Finally, I added some brakes, suspension and some general elements under the car, and then made some tweaks here and there. I was then finished with the modelling at last (Fig.11 and Fig.12). |