I added a V-Ray light to help with the lighting setup; I set the value in the multiplier to 2.7 and sampling subdivs with a value of 256.
For the rendering process, I chose V-Ray as my rendering engine because it’s very fast and yields excellent results! For the anti-aliasing filter I used a combination of adaptive subdivision and Ron Catmull, but this depends on each according to the GI. I selected a combination of Irradiance Map for the Primary Light bounces, and Secondary Cache bounces, which I used to obtain correct results with Global Lighting.
The post production for the final render was done entirely in Photoshop. Basically, it consisted of a small colour correction and that was all!
I wish you all good health and good luck with your own 3D projects. Thanks for reading! |