'3D Studio Max'


'Camera Matching in Six Steps in 3ds Max'

by Ciro Sannino
 



Software Used :



3dsmax



3ds Max and other software usually have a plugin to help the user with camera matching. I think it is also important to know the basic perspective rules to make a perfect camera match quickly and manually. In this tutorial I’ll be using 3ds Max, but this is an universal technique than can be applied to other software packages too.

I’m supposing that the picture I want to match was taken on the ground by a 1.70m tall man, as this is the most common average height. Here’s the original image, so that you can work through the exercise yourself (Fig.00).


Fig.00

Let’s get started!

In the render panel (F10) set the render Output Size and then put the image as the background. They must have the same image aspect. Our picture is 1600 x 1200 (= 1,333 image aspect)(Fig.01).


Fig.01



Lighting_La_Salle


Select the picture as the background (Fig.02).


Fig.02

Be sure to use Show Safe Frame for the camera view (Shift + F) in order to display the correct proportions in the viewport (Fig.03).


Fig.03

Create a plane, like a big floor, and set up lots of subdivisions. These lines will help us to match the camera with the plane more easily (Fig.04).


Fig.04

Page 1

Related Tutorials


If you liked reading this tutorial, you may also be interested in the following.

"Creating and texturing a football / soccer ball using 3dsmax" by Themis Benetatos
Several people have asked me how they could texture a football generated with my Football Ball Maker script.
The first, and ugly option, would be to flatten the UVs in an unwrap modifier and then texture it in a 3D painting
software like Mudbox/Bodypaint etc. The second option would be to create a low poly ball, unwrap it and then
generate a normal map for the patches from the high poly model.



"Creating a Weighted Companion using 3ds Max" by Travis Williams
An in-depth tutorial about how to create the Weighted Companion cube featured in Valve’s game Portal using
Autodesk 3D Studio Max.


Your rating:  
  Rating: 4.52, Votes: 25 
PSicadeLio on Fri, 12 November 2010 12:57pm

Very very nice tutorial Ciro, Thanks!
Yusuf ES on Mon, 15 November 2010 5:03pm

Brilliant idea, nice tutorial. Thanks.
Phuoc on Sat, 20 November 2010 2:05pm

thanks, this help me alot
Shehzad Ahmad on Fri, 26 November 2010 8:07am

Thanx a lot your tutorial had helped me a lot. Thank you very much
Adel on Thu, 28 April 2011 2:17pm

hi, thanks,, :)
Dwayne on Wed, 22 June 2011 6:29am

Great.. thanks! You have a typo - 1.70cm for camera height, but should be 1.70m (page2)
Zeeshan Rana on Sun, 11 December 2011 1:34pm

thank you so much.
Mahendra on Sun, 25 December 2011 1:45pm

really nice and cool tutorial ... infact the best one for camera matching
Gert on Tue, 17 January 2012 9:38am

Hey man, great tutorial. Thanks. Very well communicated. :)
Calle on Tue, 07 February 2012 9:10am

Is this picture from Lisboa?
Nice tutorial, thank you.
Pixelissue on Fri, 16 March 2012 10:55am

nice pic of Calle Larios, Malaga!
Ullas on Fri, 04 May 2012 12:51pm

great , goo job... thankzzzzzzz :D
Espie on Wed, 05 December 2012 11:20am

Thanks for the tutorial, does this also work for 2 point perspective?
Brandon on Wed, 12 June 2013 1:33pm

Hi,

THank you very much for the tutorial, its really helped.
White on Mon, 09 September 2013 10:55am

Hello, Ciro! I found a difficulty of how to make the plane match to the photo by moving the camera. I've already followed your tutorial, but the plane won't follow the photo's perspective. Do you know why?
Santanu on Fri, 09 May 2014 4:24pm

Interesting article.

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